Hair…

And as usual, having the fake hair bothering me I went back and decided to fix it…
As I mentioned I wanted to avoid hair and fur and the pains it brings with mental ray so I decided to use the old school planes method.

And here is the rendered version. I’m quite happy with the results with just a day’s work. I’m still getting some ugly artefacts in her legs that I have to sort out, but apart from that I’m really liking it.
The hair needs further tweaking, mostly color variation and maybe a bit moreĀ length. Also now the eyebrows pop out a lot more as “fake”. And yes, I’ll fix the belly button!

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2 Responses

  1. Mozzaro

    Your work looks very impressive. What is the hair settings how did you come up with this great hair details?

    July 29, 2011 at 1:13 pm

    • thanks for the comments!
      I used the classical videogame way, planes following the flow of the hair with a texture applied. The texture has specular and diffuse.
      You can check some great tutorials on about it here:
      http://wiki.polycount.com/HairTechnique

      July 30, 2011 at 7:56 pm

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