Collection of my 3D work from different professional projects as well as the gathered personal works.
They are all arranged in Slideshows, just press “Play” and enjoy.
Since the end of 2011 I’ve been working with Jonathan Blow on The Witness, a very challenging and rewarding project and my first foray into Indie development. Unlike big commercial titles we are allowed to share some insights into the work we are doing and so I’ve decided to collect the most interesting images so far. This gallery will definitely be updated as we approach the end of the project.
My work for Ubisoft as a Lead Artist.
I’m responsible for managing and mentoring the other artists as well as creating pipelines and supporting the other departments to make the best games possible.
I also have the responsibility/opportunity to work on key characters as well as environments.
(As usual my most recent work for Ubisoft is not yet available for the public, after the release of the games I will be able to publish more artwork)
This is my work for Rockstar Games during Manhunt 2, it ranges from Characters to Environments.
I had ownership of over 6 environments, being involved in the modelling, texturing and lighting/composition.
I also had the change to work on over 12 different characters as well as costume variations.
Most of my personal 3D work. These were made during my free time.
Usually me trying to learn or improve a technique.
Ranges from anatomy, to trying out a new renderer, shaders or just composition.
IWorld Arcade Checkers
In 2009 I had a chance to work with a friend on a Iphone game and being responsible for all the artwork.
It was a checkers game with different themes per board. All assets were created and rendered in 3D and later flattened to 2D.
There is also a bit of 2D work for the character screens.