Author Archive

New head

Started work on a new 3D head. At the moment pretty realistic but will stylize as I go. Working during lunch hours, about 45 min per day. 3 lunchtimes so far.

 


Zbrush 4 and Simba!

I had a model that I did about 2 years ago in my Zbrush folder, waiting to be rendered.

With the release of Zbrush 4 its the perfect moment. I decided to render it all inside Zbrush and do the usual composite inside Photoshop.

It was great fun and learned a lot. The BPR render, SSS, new camera and project settings and being able to render separate passes, just amazing.

And here is the result

For those interested, here are some of the render passes that I used out of ZBrush for the final image.


My Character Creation Tutorial just went online at 3DTotal!
You can check it HERE.

 

 

 

 

 

 

 

 


Sunday Evening


Relaxed 30 min sketch on a nice Sunday…

and some life drawing sketching


Learning Vray – First Render

I wanted to make a nice render for the video tutorial character I made, and seeing that I also wanted to learn Vray i decided to get the together!
Amazing renderer, intuitive and really fast. Still learning how to use the actual Vray Shaders, but I’m quite happy for this first effort, more will come soon!
Here is the final result:

Luis


Character Creation for Videogames

Character_Creation

This set of tutorials should give you a overall idea of the process of character creation.

It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process.

This is the process I used to make characters during 2009, this means most tools have been updated and Zbrush now has Decimation Master or GoZbrush, while max has an improved UVWUnwrap process.

 

CHARACTER CREATION FOR VIDEOGAMES – TUTORIAL

PS. The original tutorial was in this post, but due to the amount of traffic and feedback I got I made a specific page for it. Please use the link above to head for the tutorial


LE1700 – Artist Perspective

A little youtube video to show the LE1700 in action with Zbrush and Paint Tool Sai.


Zbrush Sketches – Clint Eastwood

Zbrush Sketches - Clint Eastwood

And Zbrush works amazing on the tablet, this is my second sculpture using the le1700 and it went really smoothly. Made my own UI layout to accomodate for the lack of buttons and after a couple of hours it was organic modelling again!


LE1700 – Life Drawing part 2!

LE1700 - Life Drawing part 2!


And now changed to PaintTool Sai. The stylus responsiveness compared to Sketchbook is the same and miles better than Photoshop. Also Paint Tool has some good features from PSD like layer blending modes and lots of brushes that you can refine.
Overall, amazing experience. I’m now trying to get Zbrush going smoothly since on a tablet I only have 4 buttons for shortcuts!

LE1700 – Life Drawing

Life Drawing

Got a LE1700 Tablet PC. First time doing Life Drawing with one. Used Sketchbook Pro.


Adolf Hitler circa 2009

Adolf Hitler circa 2009

Couple of days photo montage for Longtail Studios Blog.
Also used some Zbrush for the head, about 2 hours sketch, here it is.

No Title

color_test

Color and texture tests to see how the skin might look.


No Title

New alien model. still in sketch phase, working on shape and proportions. Really like the hard edges and the way they flow.

New renders



Some new renders of the model I started in September. Update on trousers and shoes.



Evening sketch


I shall consume all chicken!


And some photoshop work


HB shreck

and another one, this time based on a friend.


Slow speed painting


And another one. This time decided to tackle clothes. This is the reference used.


speed sculpting


Small kid, used this image as inspirationn


speed sculpting


And another one, based on this image.


speed sculpting


2 hours sculpt using THIS photo as reference.



And finished diffuse texture. Zbrush render with diffuse applied to High res mesh.


Small update on the model. UV mapping is complete. Playing with normal map settings to get best results.

High res model is Zbrush and the rest is max viewport.

Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.


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