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		<title>Witness Poster Art</title>
		<link>http://artofluis.com/2013/05/07/witness-poster-art/</link>
		<comments>http://artofluis.com/2013/05/07/witness-poster-art/#comments</comments>
		<pubDate>Wed, 08 May 2013 00:47:52 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Witness]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1123</guid>
		<description><![CDATA[We had a discussion of what a possible poster for the Witness could look like and I decided to give it a go and propose some ideas to the team. My goal was to do a quick set of ideas as fast as possible. These are some of the proposals that I mocked up in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1123&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>We had a discussion of what a possible poster for the Witness could look like and I decided to give it a go and propose some ideas to the team.<br />
My goal was to do a quick set of ideas as fast as possible. These are some of the proposals that I mocked up in a couple of hours.</p>
<p style="text-align:center;"><img class="aligncenter" alt="" src="http://farm8.staticflickr.com/7459/8719368536_b80ea14611_o.jpg" width="405" height="600" /></p>
<p style="text-align:center;"><img class="aligncenter" alt="" src="http://farm8.staticflickr.com/7436/8719368542_cbaff27fd3_o.jpg" width="405" height="600" /></p>
<p style="text-align:center;"><img class="aligncenter" alt="" src="http://farm8.staticflickr.com/7328/8718250857_6a1219c19e_o.jpg" width="405" height="600" /></p>
<p style="text-align:center;"><img class="aligncenter" alt="" src="http://farm8.staticflickr.com/7390/8719368550_c2e8df0b86_o.jpg" width="405" height="600" /></p>
<p style="text-align:center;"><img class="aligncenter" alt="" src="http://farm8.staticflickr.com/7353/8718250851_11f99b6efd_o.jpg" width="405" height="600" /></p>
<p>I eventually came up with one that the team was happy about that we&#8217;ll probably show at a later date.</p>
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		<title>Witness &#8211; First trailer!</title>
		<link>http://artofluis.com/2013/02/28/witness-first-trailer/</link>
		<comments>http://artofluis.com/2013/02/28/witness-first-trailer/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 18:16:32 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Witness]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1094</guid>
		<description><![CDATA[Along with the PS4 announcement we have also released our first official trailer for the game! We managed to get this working in two intense weeks. It was a great team effort and very happy with the feedback we have been getting from everyone. (Be sure to watch it in HD!)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1094&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Along with the PS4 announcement we have also released our first official trailer for the game!</p>
<p>We managed to get this working in two intense weeks. It was a great team effort and very happy with the feedback we have been getting from everyone.<br />
(Be sure to watch it in HD!)</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='950' height='565' src='http://www.youtube.com/embed/i7h7AleSCF4?version=3&#038;rel=0&#038;fs=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;hd=1&#038;wmode=transparent' frameborder='0'></iframe></span>
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		<title>GameInformer Witness shots</title>
		<link>http://artofluis.com/2013/02/10/gameinformer-witness-shots/</link>
		<comments>http://artofluis.com/2013/02/10/gameinformer-witness-shots/#comments</comments>
		<pubDate>Sun, 10 Feb 2013 18:29:05 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1092</guid>
		<description><![CDATA[The new issue of GameInformer is covering the Witness and we decided to share a batch of fresh screenshots showing the latest progress! Have a look at them here: http://www.gameinformer.com/games/the_witness/b/pc/archive/2013/02/08/new-screens-of-the-first-person-puzzle-experience.aspx?PageIndex=1<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1092&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>The new issue of GameInformer is covering the Witness and we decided to share a batch of fresh screenshots showing the latest progress! Have a look at them here:</p>
<p><a href="http://www.gameinformer.com/games/the_witness/b/pc/archive/2013/02/08/new-screens-of-the-first-person-puzzle-experience.aspx?PageIndex=1">http://www.gameinformer.com/games/the_witness/b/pc/archive/2013/02/08/new-screens-of-the-first-person-puzzle-experience.aspx?PageIndex=1</a></p>
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		<title>3DTotal interview and some &#8220;The Witness&#8221; images.</title>
		<link>http://artofluis.com/2013/01/30/3dtotal-interview-and-some-the-witness-images/</link>
		<comments>http://artofluis.com/2013/01/30/3dtotal-interview-and-some-the-witness-images/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 16:14:20 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[The Witness]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1076</guid>
		<description><![CDATA[I&#8217;ve been recently asked to do a follow up to my interview on 3DTotal about a year ago just before I moved to San Francisco. If you are interested you can have a look at it here. &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; I also  had the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1076&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been recently asked to do a follow up to my interview on 3DTotal about a year ago just before I moved to San Francisco.</p>
<p>If you are interested you can have a look at it <a href="http://www.3dtotal.com/index_interviews_detailed.php?id=38#.UQlDFb_EbIU">here</a>.</p>
<p><a href="http://www.3dtotal.com/index_interviews_detailed.php?id=38#.UQlDFb_EbIU"><img class="size-full wp-image-1083 alignleft" alt="3DTotal" src="http://facaelectrica.files.wordpress.com/2013/01/3dtotal.jpg?w=950"   /></a></p>
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<p>I also  had the chance to get some screenshots out showing some of the work I&#8217;ve done so far on the &#8220;The Witness&#8221;.</p>
<p>This is work in progress and, as all game development is, the current results are a collaboration of my work with other very talented artists! Hope you enjoy.</p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8081/8429304829_6a1e28116d_b.jpg" width="1024" height="576" /></p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8083/8430391454_20791a0b1e_b.jpg" width="1024" height="576" /></p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8463/8430391794_22a0219ab3_b.jpg" width="1024" height="576" /></p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8046/8430392424_56a89e9e24_b.jpg" width="1024" height="576" /></p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8090/8429306605_642e2533db_b.jpg" width="1024" height="576" /></p>
<p><img class="alignnone" alt="" src="http://farm9.staticflickr.com/8045/8430392092_eea10b144e_b.jpg" width="1024" height="576" /></p>
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			<media:title type="html">3DTotal</media:title>
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		<title>The Witness &#8211; what have I been working on?</title>
		<link>http://artofluis.com/2012/05/17/1065/</link>
		<comments>http://artofluis.com/2012/05/17/1065/#comments</comments>
		<pubDate>Thu, 17 May 2012 18:07:21 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Witness]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1065</guid>
		<description><![CDATA[Its been a long time since I posted but working on the Witness we have a blog to share the development of the game (which I find amazing) so my last update was there, sorry for the delay, here it his the version I posted there. &#8212;&#8212;- It’s now been over 5 months since I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1065&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p dir="ltr">Its been a long time since I posted but working on the Witness we <a href="http://the-witness.net/news/2012/04/panel-art-update/">have a blog</a> to share the development of the game (which I find amazing) so my last update was there, sorry for the delay, here it his the version I posted there.</p>
<p dir="ltr">&#8212;&#8212;-</p>
<p dir="ltr">It’s now been over 5 months since I joined The Witness team as an artist and I would like to share a bit of my experience on the project coming from a “big studio” as well as the most recent work I’ve done.</p>
<p dir="ltr">Just before I left my last job I was working as a Lead/Art Director on a marketing driven project focused on selling as many units as possible. On one side I had high level decisions being made by stockholders whose focus is on turning a profit while on the other side there was the development team who truly believed they would be able to make a good game.</p>
<p dir="ltr">Also I was surrounded by schedules, performance reviews, hierarchical titles, producers, human resources, bonus system and all the other corporate systems that eventually dilute the organic process of doing something creative. While I understand the logic behind it I  realized that is not the reason why I joined the video games industry and that something wasn’t right.</p>
<p dir="ltr">Now, after these few months, the answers for these questions became clear. Its all based on trust. In this project, all the decisions we arrive at are very organic. Jonathan has a very clear vision of what he wants and the fact that we can see it and believe in it makes it extremely logical and simple.</p>
<p dir="ltr">Our passion for what we do (and what we would probably be doing on our free time if we weren’t being paid for it) gets distilled directly into the game in a very rewarding process.How much and how we give it depends entirely on us and that creates a natural challenge and pressure that most AAA companies cannot provide.</p>
<p dir="ltr">This trust leads to respect and it creates a very unique work environment. This is something that I’ve never seen with all the project management, task scheduling and scrum meetings that try to fix an inherently broken game. I don’t think video games can be produced like an assembly line, at least not games that have something meaningful to say, and I’m glad that I found people that are doing it the right way.</p>
<p dir="ltr">All this may sound trivial but probably 90% of the game developers that I know will understand how big of an issue this is. I still believe big companies can change their ways and make the same profit if not more, but it has to start from the bottom, the people who are hard at work making the games.</p>
<p dir="ltr">As for the second part, I would like to share what we have been trying to do with the many island panels. As you might already know the player has to solve different puzzles using these panel interfaces scattered around the island.</p>
<p dir="ltr">I started my research by looking at what materials they could be made of, what technology they would use and how they would be assembled and how all this could relate with the different areas and narrative of the game.</p>
<p>This first set of images shows some proposals of how the panel screens could possibly look. I tried not to focus so much on the gameplay but more on ideas that could lead to further discussions among the team.</p>
<p dir="ltr"><a href="http://the-witness.net/news/wp-content/uploads/2012/04/Panel_-Concepts.jpg"><img class="aligncenter" src="http://the-witness.net/news/wp-content/uploads/2012/04/Panel_-Concepts-384x384.jpg" alt="" width="384" height="384" /></a></p>
<p dir="ltr">After some solid feedback and a couple of art meetings I was able to understand what was working or not and decided to do a new set of proposals. Also this time I tried to focus on the more technical aspect of getting these panels to work in the game and if the effort we would have to put into them would be worthwhile.</p>
<p dir="ltr"><a href="http://the-witness.net/news/wp-content/uploads/2012/04/Panel_-Screens02.jpg"><img class="aligncenter" src="http://the-witness.net/news/wp-content/uploads/2012/04/Panel_-Screens02-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p dir="ltr">The same amount of work went into the structure of the panels and how they would be assembled. This time, working with the architects gave valuable input into understanding how they would actually be built in the environment and the amount of work required. On this image you can see a screen capture of several prototypes before being tested ingame.</p>
<p dir="ltr"><a href="http://the-witness.net/news/wp-content/uploads/2012/04/Structure_Concept.jpg"><img class="aligncenter" src="http://the-witness.net/news/wp-content/uploads/2012/04/Structure_Concept-512x286.jpg" alt="" width="512" height="286" /></a></p>
<p dir="ltr">These are usually modelled very fast with just base colors so I can do several iterations until I find something that I’m happy with.<br />
And finally here is how some of them are looking in-game. They are still in concept but by placing them in the correct context makes it a lot easier to understand what is working or not.</p>
<p dir="ltr"><a href="http://the-witness.net/news/wp-content/uploads/2012/04/Structure_Ingame2.jpg"><img class="aligncenter" src="http://the-witness.net/news/wp-content/uploads/2012/04/Structure_Ingame2-177x300.jpg" alt="" width="177" height="300" /></a></p>
<p dir="ltr">&#8212;&#8212;</p>
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		<title>New year, new page!</title>
		<link>http://artofluis.com/2012/01/13/new-year-new-page/</link>
		<comments>http://artofluis.com/2012/01/13/new-year-new-page/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 16:23:06 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D Total]]></category>
		<category><![CDATA[art director]]></category>
		<category><![CDATA[game developer]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie team]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
		<category><![CDATA[San Francisco]]></category>
		<category><![CDATA[The Witness]]></category>

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		<description><![CDATA[Last time I posted in my website was in October last year and there have been a lot of changes since then,so here is a super quick resume of what I&#8217;ve been up to&#8230; At the start of January I&#8217;ve moved to San Francisco to work with Jonathan Blow on his new game &#8220;The Witness&#8221; that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1057&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Last time I posted in my website was in October last year and there have been a lot of changes since then,so here is a super quick resume of what I&#8217;ve been up to&#8230;</p>
<p>At the start of January I&#8217;ve moved to San Francisco to work with Jonathan Blow on his new game <a title="The Witness" href="http://the-witness.net/news/" target="_blank">&#8220;The Witness&#8221;</a> that you can read a bit about <a title="Kotaku's Witness report" href="http://kotaku.com/the-witness/" target="_blank">here</a> (Kotaku coverage). It has been a great change for me, from Ubisoft&#8217;s corporate minded game development to a more challenging and stimulating experience with a small Indie team.</p>
<p>I&#8217;ve also been asked to do a small interview for 3D Total magazine that you can have a <a href="http://www.3dcreativemag.com/artists/issue077_jan12/interview01.pdf" target="_blank">look here (PDF format)</a>  if interested, it goes over my role as Art Director and the issues that I have faced during the last years as game developer.</p>
<p>I&#8217;ve always loved videogames and my goal has always been to try and create something meaningful that can elevate this medium as an art form. I felt my work at Ubisoft was getting very far away from that, purely commercial and marketing driven and I hope, with this move, that I&#8217;ll finally be able to make a difference and give my skills to something that can actually make a difference.</p>
<p>The city is full of life and the team is incredibly passionate so I&#8217;m curious how the next year will develop&#8230;</p>
<p>And since I cannot have a art blog without posting images here is the only released screenshot so far of one of the buildings I worked on recently with a before/after comparison. We are working closely with an Architect studio allowing us to build structures that have a really strong aesthetic balance while staying true to the gameplay.</p>
<p><img class="alignnone" src="http://the-witness.net/news/wp-content/uploads/2011/12/glass_before_and_after.png" alt="" width="1000" /></p>
<p>I&#8217;m still settling in so it will take me sometime until I can start posting proper updates but please stay tuned!</p>
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		<title>General Update!</title>
		<link>http://artofluis.com/2011/10/31/general-update/</link>
		<comments>http://artofluis.com/2011/10/31/general-update/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 02:31:00 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1053</guid>
		<description><![CDATA[As I mentioned, here is the updated version of this character. I think this is as far as I will take it. I&#8217;m happy with the final result and how the smile reads better. I still want to come back and refine him but only after I had a big break so I can see [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1053&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>As I mentioned, here is the updated version of this character. I think this is as far as I will take it. I&#8217;m happy with the final result and how the smile reads better.</p>
<p>I still want to come back and refine him but only after I had a big break so I can see what could be improved.</p>
<p><a href="http://farm7.static.flickr.com/6237/6301081088_f7c60e7632_o.jpg"><img class="alignnone" src="http://farm7.static.flickr.com/6237/6301081088_e75081ccb7_b.jpg" alt="" width="1024" height="610" /></a></p>
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		<title>Exoskeleton and a General</title>
		<link>http://artofluis.com/2011/10/22/exoskeleton-and-a-general/</link>
		<comments>http://artofluis.com/2011/10/22/exoskeleton-and-a-general/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 17:58:31 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1048</guid>
		<description><![CDATA[Just got another image showing one of the suits variations. Besides creating the main version of the suits we also had to make a female version and a texture alternative (since its a fighting game 2 players might choose the same character). The characters had to fit with the Microsoft Avatar regulations, that meant we [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1048&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Just got another image showing one of the suits variations. Besides creating the main version of the suits we also had to make a female version and a texture alternative (since its a fighting game 2 players might choose the same character).</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6178/6269362171_a50c8e333e_b.jpg" alt="" width="1024" height="551" /></p>
<p>The characters had to fit with the Microsoft Avatar regulations, that meant we only had about 4000 polys and lots of restrictions in proportions and silhouette, as usual its a great challenge to try and work around these restrictions to create a unique character.</p>
<p>The other image is a concept for a character. Its a &#8220;General&#8221;. I wanted to reinforce strong shapes and just key  details. The idea is that he should be clearly readable and his personality should be conveyed by his visual details.</p>
<p>I&#8217;ve shown it to some friends and got some great feedback so a new updated render will be here soon. Its mostly fixing his expression (the eyes are too sad for someone who is smiling), adding some pockets to the jacket and polishing the folds and changing the glass of wine to a whisky one, more fitting with his personality.</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6052/6252169890_195130ff0d_b.jpg" alt="" width="1024" height="573" /></p>
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		<title>PowerUp Heroes!</title>
		<link>http://artofluis.com/2011/10/20/powerup-heroes/</link>
		<comments>http://artofluis.com/2011/10/20/powerup-heroes/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 02:21:07 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1046</guid>
		<description><![CDATA[I had the pleasure to work on the really cool fighting game for the Xbox360 called PowerUp Heroes. It just got released so I finally got the approval to show some of the stuff I had a chance to do. We had to create Super Hero characters that would fit with the Microsoft Avatar&#8217;s world [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1046&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I had the pleasure to work on the really cool fighting game for the Xbox360 called PowerUp Heroes. It just got released so I finally got the approval to show some of the stuff I had a chance to do.</p>
<p>We had to create Super Hero characters that would fit with the Microsoft Avatar&#8217;s world constraints and look cool at the same time.<br />
It was a great experience and gave me a chance to be really creative.</p>
<p>The first one is the Lava female character. The male version was already complete so the goal was to try and create a more feminine version of the same concept but keeping the lava aggressive style.</p>
<p>The second one, the cybernetic guy was a great challenge since we never got a final concept for it. I used polypaint to draw patterns on the body until we found a armor design that would work (his back and arms open to release miniguns and rocket launchers). It was great to conceptualize directly in 3D and be able to see it come to live.</p>
<p>We had about 2 weeks to get each one done so there wasn&#8217;t much room for re-design.<br />
The last one is a  prop I did for the Shaman character!.</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6155/6255691225_fba2a75bb7_b.jpg" alt="" width="912" height="1024" /></p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6114/6256221650_3356bc812c_b.jpg" alt="" width="960" height="1024" /></p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6239/6256221506_558c1d4f1b_b.jpg" alt="" width="1024" height="894" /></p>
<p>&nbsp;</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6037/6256220252_fd4a63567d_b.jpg" alt="" width="1024" height="805" /></p>
<p>&nbsp;</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6098/6255690011_66efaaa574_b.jpg" alt="" width="1024" height="819" /></p>
<p>&nbsp;</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6038/6255690815_e74aaf6354_b.jpg" alt="" width="1024" height="894" /></p>
<p>&nbsp;</p>
<p><img class="alignnone" src="http://farm7.static.flickr.com/6230/6255711739_3848e05dde_b.jpg" alt="" width="1024" height="805" /></p>
<p>&nbsp;</p>
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		<title>The muse &#8211; I&#8217;m calling this one done!</title>
		<link>http://artofluis.com/2011/06/02/the-muse-im-calling-this-one-done/</link>
		<comments>http://artofluis.com/2011/06/02/the-muse-im-calling-this-one-done/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 02:03:15 +0000</pubDate>
		<dc:creator>Luis Antonio</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[frazetta]]></category>
		<category><![CDATA[muse]]></category>
		<category><![CDATA[redhead]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://artofluis.com/?p=1035</guid>
		<description><![CDATA[So here it is, did some extra tweaks in the anatomy about a month ago. Looked at it again today to clean up eyes and color balance and I&#8217;m done with this piece. I can feel my brain is saturated from working on this character and I think I brought it as far as it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=artofluis.com&#038;blog=13325171&#038;post=1035&#038;subd=facaelectrica&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>So here it is, did some extra tweaks in the anatomy about a month ago. Looked at it again today to clean up eyes and color balance and I&#8217;m done with this piece. I can feel my brain is saturated from working on this character and I think I brought it as far as it could go (actually I would redo the hair once again&#8230;.). On to the next challenge!  <em>(click to enlarge)</em></p>
<p><a href="http://farm4.static.flickr.com/3512/5792307198_b35ca5ede6_o.jpg"><img class="alignnone" title="The Muse" src="http://farm4.static.flickr.com/3512/5792307198_cfd916e32e_b.jpg" alt="" width="922" height="615" /></a></p>
<p>&nbsp;</p>
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			<media:title type="html">The Muse</media:title>
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