And as usual, having the fake hair bothering me I went back and decided to fix it…
As I mentioned I wanted to avoid hair and fur and the pains it brings with mental ray so I decided to use the old school planes method.
And here is the rendered version. I’m quite happy with the results with just a day’s work. I’m still getting some ugly artefacts in her legs that I have to sort out, but apart from that I’m really liking it.
The hair needs further tweaking, mostly color variation and maybe a bit moreĀ length. Also now the eyebrows pop out a lot more as “fake”. And yes, I’ll fix the belly button!
Your work looks very impressive. What is the hair settings how did you come up with this great hair details?
thanks for the comments!
I used the classical videogame way, planes following the flow of the hair with a texture applied. The texture has specular and diffuse.
You can check some great tutorials on about it here:
http://wiki.polycount.com/HairTechnique