Small update on the model. UV mapping is complete. Playing with normal map settings to get best results. High res model is Zbrush and the rest is max viewport.

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Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.

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Human anatomy study, work in progress.More than 1 year using this software and I’m still amazed with Zbrsuh, its the first tool that I actually feel I’m doing art. The technical issues are so behind the scene… the freedom for sculpting and just having fun, doodling around, its just really…

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Leslie

Small update with shaders in mental ray. Going to work on the texture (only bump at the moment) and lighting a bit more and it should be done.Also the presented model is in zbrush sdiv3 and has been detailed until sdiv6 (1.8 mil polys) which I will only import to…

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New head, old guy with beard. Going for a more classical/statue look to it. Want to achieve a good result with just modelling.

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